Combat & Raids
Two dedicated tracking systems monitor PvP combat and base raids across the server. This data feeds into threat levels, auto-bounties, analytics, and the live map.
Combat Tracking
Every PvP kill is logged with context: weapon type, distance, headshot status, and situational tags. The system detects patterns like roof camping and door camping using configurable heuristics.
Players detected as campers receive a temporary tag visible to other players. Tagged campers generate threat points and may trigger auto-bounties.
Raid Tracking
Base raids are tracked from first explosive impact through completion. The system measures total sulfur equivalent spent, tracks attackers and defenders, and classifies raid outcomes.
Raid Economy
Each explosive has a sulfur equivalent cost tracked by the system to assess raid investment:
| Weapon | Sulfur Cost |
|---|---|
| Timed Explosive (C4) | 2,200 |
| Rocket | 1,400 |
| Incendiary Rocket | 610 |
| Satchel Charge | 480 |
| HV Rocket | 200 |
| Explosive Ammo | 25 per round |
Raid Outcomes
Completed raids are classified as success, failure, or partial based on loot analysis. Offline raids (owner disconnected) are flagged separately and can trigger auto-bounties on the attackers.