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Combat & Raids

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Combat & Raids

Two dedicated tracking systems monitor PvP combat and base raids across the server. This data feeds into threat levels, auto-bounties, analytics, and the live map.

Combat Tracking

Every PvP kill is logged with context: weapon type, distance, headshot status, and situational tags. The system detects patterns like roof camping and door camping using configurable heuristics.

Roof Camper
Repeated kills from elevated positions near a base
Door Camper
Repeated kills near a victim’s base entrance
Kill Streaks
Consecutive kills tracked; announced at 5+
Context Tags
RAID / ROAM / MONUMENT / BASE_DEFENSE

Players detected as campers receive a temporary tag visible to other players. Tagged campers generate threat points and may trigger auto-bounties.

Raid Tracking

Base raids are tracked from first explosive impact through completion. The system measures total sulfur equivalent spent, tracks attackers and defenders, and classifies raid outcomes.

Detected
First explosive damage on a structure
Confirmed
Continued explosive damage verified
Active
Significant investment confirmed
Ended
No raid damage for 5 minutes

Raid Economy

Each explosive has a sulfur equivalent cost tracked by the system to assess raid investment:

WeaponSulfur Cost
Timed Explosive (C4)2,200
Rocket1,400
Incendiary Rocket610
Satchel Charge480
HV Rocket200
Explosive Ammo25 per round

Raid Outcomes

Completed raids are classified as success, failure, or partial based on loot analysis. Offline raids (owner disconnected) are flagged separately and can trigger auto-bounties on the attackers.

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