Intelligence & Metrics
Analytics
Server health, population trends, and performance data — the vital signs of the realm.
Server Health Index
7.0
Critical
Composite score across population, economy, activity, and stability.
Online
1
Currently connected
Max
50
Server capacity
Unique Today
0
Distinct players seen
Peak Today
0
Highest concurrent
Player Retention
183%
Server Utilization
62%
Health Tier
Thriving
Activity Density
4.2
Peak Capacity
71%
Session Churn
2.8x
⏰ Peak Hours
Average player count by hour of day.
🎮 Session Stats
Session counts, durations, and distribution.
Loading session data...
Total Sessions
Active Now
Avg Duration
Median Duration
Duration Distribution
🕐 Activity Heatmap
Player density by day and hour — darker cells mean more players.
📊 Player Retention
How many players return after their first session.
📅️ Wipe History
Peak and unique player counts across wipes.
📈 Wipe Comparison
Side-by-side stats for recent wipe cycles.
| Wipe | Peak | Unique | Duration | Avg Online |
|---|---|---|---|---|
🕵️ Intel Brief
High-level situational summary from the game server.
Server Health
Threat Level
Active Players
Economic Stability
⚡ Server Performance
Live FPS, entity count, uptime, and network metrics.
Server FPS
Entities
Uptime
Network Out
📜
Day-by-day narrative of the current wipe cycle.
Players
Total Tax
Bounties
Eras
Chronicle data is being gathered...
📋 Full Analytics Report
Comprehensive server and player analytics summary.
Server Name
Total Players
Economy Status
Avg Session
Retention Rate
Total Wipes