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Bounty System

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Bounty System

The Bounty Board is a contract-based system for player-versus-player enforcement. Bounties can be placed by players or generated automatically by the system. Hunters progress through 5 tiers as they complete contracts.

Bounty Hunter Ranks
Rookie
Scout
Tracker
Enforcer
Phantom

Contract Limits

Min Bounty
50 scrap
Max Bounty
10,000 scrap
Expiry
24 hours
Cooldown
5 min per target

Default players can hold 1 active contract. Nobles, Beta Testers, and Protectors can hold 2 contracts simultaneously.

Auto-Bounties

The system automatically places bounties on players engaged in anti-social behavior. Auto-bounties are funded by the treasury.

TriggerBounty
Roof Camping200 scrap
Door Camping150 scrap
Offline Raiding300 scrap per attacker

Detection thresholds are intentionally hidden. The system monitors kill patterns and raid timing to identify anti-social behavior automatically.

Failed Bounty Consequences

If you accept a bounty contract and fail to complete it, you receive a temporary gathering penalty as consequence. The penalty lasts 8 hours with periodic reminders.

Gather Penalty
40% reduction
Duration
8 hours
Reminder
Every 10 min

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