Wiki Section

Treasury Projects

Focused reference page from the full RustHelm wiki.

11 of 26 /wiki/projects

Treasury Projects

The King can fund Treasury Projects that provide server-wide buffs. Projects are organized into 6 buff categories, each with 3 tiers of increasing power and cost. This is one of the primary ways treasury funds benefit all players.

All active projects reset when the King changes. A coup or abdication wipes project progress — creating a natural incentive to maintain stable leadership.

Project System

Each project tier is progressively more expensive and provides proportionally stronger effects. Active projects also have maintenance costs — ongoing treasury drain that must be sustained. If the treasury runs dry, projects deactivate.

The King must balance funding new projects against maintaining existing ones, creating meaningful fiscal decisions.

Buff Categories & Costs

There are 6 buff categories the King can invest in. Each has 3 tiers of increasing cost and power.

CategoryT1 CostT1 EffectT2 CostT2 EffectT3 CostT3 Effect
Recycler500+25% yield1,500+50% yield5,000+100% yield
Workbench500+10% speed1,500+20% speed3,000+35% speed
Furnace400-20% fuel1,200-35% fuel2,500-50% fuel
Gathering300+5% yield900+10% yield2,000+15% yield
Loot600+10% loot1,800+20% loot4,000+30% loot
Repair400-10% cost1,200-20% cost2,500-35% cost

All costs are in scrap, drawn from the treasury. Maximum 10 active projects at once.

Maintenance

Every active buff tier drains 50 scrap per hour from the treasury. A King running Recycler T3 + Gathering T2 would pay 250 scrap/hour (5 tiers total). If the treasury runs dry, all buffs suspend until funded again.

Investment Milestones

Cumulative treasury spending unlocks permanent server-wide bonuses that stack on top of active project buffs:

MilestoneSpentBonus
Community Foundations5,000 scrap+2% gathering
Industrial Growth15,000 scrap+3% crafting
Golden Age30,000 scrap+5% recycler
Imperial Prosperity50,000 scrap+5% loot

Browse Sections

No matching sections.