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Labor & Debt

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Labor & Debt

The Labor Capture system creates a debt economy around player combat. When you handcuff a downed player, you can assign them a resource debt they must gather to earn their freedom.

How Capture Works

Stand within 5m of a downed player and use /labor capture or apply handcuffs. Choose a resource type and amount. The prisoner then gathers that resource to pay off their debt, tracked automatically.

Down Player
Win a fight, target is downed
Set Debt
Choose resource + amount via UI
Prisoner Gathers
Progress tracked automatically
Debt Paid
Prisoner freed, captor collects

Resource Caps

The maximum debt amount varies by resource rarity:

ResourceMax Amount
Wood / Stone10,000
Metal Ore / Sulfur Ore5,000
Cloth2,000
Leather / Bone Fragments1,000
Animal Fat / HQ Metal Ore500

Interest & Grace Period

Unpaid debts accrue interest over time, growing the balance. Prisoners have a 48-hour grace period before their debt defaults. Defaulting results in a Debtor shame tag and a Social Rank penalty.

Grace Period
48 hours
Default Penalty
Debtor tag
Rank Impact
-25 score
Partial Pay
Allowed

Ally Buyout

Teammates can pay on a prisoner’s behalf using /labor buyout <name>. Payment uses whatever matching resources the ally has in inventory. Team members are notified when a teammate is captured.

Authority Powers

The Overseer and King can intervene in debt disputes:

ActionEffect
PardonForgive entire debt — prisoner freed
EnforceDouble remaining debt as punishment

Captor Vault

Resources paid by prisoners collect in a private vault for the captor. Use /labor vault to view and /labor collect to withdraw. Vaults persist across logins.

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