Labor & Debt
The Labor Capture system creates a debt economy around player combat. When you handcuff a downed player, you can assign them a resource debt they must gather to earn their freedom.
How Capture Works
Stand within 5m of a downed player and use /labor capture or apply handcuffs. Choose a resource type and amount. The prisoner then gathers that resource to pay off their debt, tracked automatically.
Resource Caps
The maximum debt amount varies by resource rarity:
| Resource | Max Amount |
|---|---|
| Wood / Stone | 10,000 |
| Metal Ore / Sulfur Ore | 5,000 |
| Cloth | 2,000 |
| Leather / Bone Fragments | 1,000 |
| Animal Fat / HQ Metal Ore | 500 |
Interest & Grace Period
Unpaid debts accrue interest over time, growing the balance. Prisoners have a 48-hour grace period before their debt defaults. Defaulting results in a Debtor shame tag and a Social Rank penalty.
Ally Buyout
Teammates can pay on a prisoner’s behalf using /labor buyout <name>. Payment uses whatever matching resources the ally has in inventory. Team members are notified when a teammate is captured.
Authority Powers
| Action | Effect |
|---|---|
| Pardon | Forgive entire debt — prisoner freed |
| Enforce | Double remaining debt as punishment |
Captor Vault
Resources paid by prisoners collect in a private vault for the captor. Use /labor vault to view and /labor collect to withdraw. Vaults persist across logins.