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Visual Effects & Cosmetics

Focused reference page from the full RustHelm wiki.

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Visual Effects & Cosmetics

The VFX Engine provides atmospheric and cosmetic effects — particles, sounds, lights, and screen cues that fire during achievements, political events, and as equippable cosmetics. Effects are designed to feel Rust-native: warm firelight, faint embers, subtle cues.

Player Preferences

Control what effects you see with /os vfx [mode]:

ModeWhat You See
FullAll effect categories (default)
QuietOnly triumph and civic effects (rank-ups, elections)
OffNo incoming effects at all
Own OffHides your cosmetics; others still see theirs
Nearby OffSuppresses other players’ cosmetic effects

Cosmetic Effects

Cosmetic effects are purchased with Renown and persist across logins. Equip with /os vfx equip <name>.

Eye Glows
Ember, blue, crimson, emerald, violet, ice, polar, void, gold variants
Body Effects
Forge Hands, Bloodbound Heart, Shadow Step, Hearth Aura
Staff Exclusive
Halo, Devil Horns, Beacon — staff only
Base Cost
500 Renown
Premium
up to 1,500 Renown
Staff
Free

Event Effects

Effects fire automatically for key events: rank promotions, bounty claims, mission completions, election results, and donation milestones. These use 6 tone categories (ambient, solemn, triumph, tension, civic, festive) with built-in rate limiting to prevent spam.

Performance

To prevent visual clutter: max 3 attachments per player, max 2 looping effects, and area density limits ensure effects stay immersive. Cosmetics pause automatically during server strain.

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