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Analytics & Tracking

Focused reference page from the full RustHelm wiki.

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Analytics & Tracking

RustHelm tracks extensive gameplay data through several dedicated systems, feeding the Analytics page and informing threat levels, bounty auto-generation, and scarcity scoring.

Data Sources Feeding Analytics

Server Health Index

A composite 0–100 score combining population and retention metrics, recalculated every 15 minutes. Server health determines vote goals, event thresholds, and trend classifications.

Score Range
0–100
Recalc Interval
15 min
Snapshot Rate
Every 5 min
Trend Debounce
2 checks
TrendCondition
GrowingIncreasing population over rolling window
StableConsistent player counts
DecliningDrops below recent average
CriticalSevere population loss

Tracking Systems

OverseerAnalytics
Population, retention, sessions, Server Health Index
CombatTracker
PvP engagement, K/D ratios, weapon preferences
RaidTracker
Raid attempts, success rates, offline vs online
MonumentTracker
Monument visit patterns and loot runs
SupplyTracker
Airdrop and supply crate tracking
MapBridge
Real-time heatmaps, nodes, and landmarks for the live map

Retention Tracking

Player retention is measured from wipe day (day 0 cohort). The system checks how many wipe-day players return at specific milestones:

Retention Milestones
Day 3
Early return
Day 7
Week 1
Day 14
Mid-wipe
Day 21
Late wipe
Day 28
Full month

Data Retention

Hourly Data
30 days
Daily Data
90 days
Wipe Archive
Last 10 wipes
All-Time Players
Permanent

Weekly analytics reports are generated every Sunday at midnight UTC and pushed to Discord for staff review.

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