Analytics & Tracking
Related Resources
RustHelm tracks extensive gameplay data through several dedicated systems, feeding the Analytics page and informing threat levels, bounty auto-generation, and scarcity scoring.
Server Health Index
A composite 0–100 score combining population and retention metrics, recalculated every 15 minutes. Server health determines vote goals, event thresholds, and trend classifications.
| Trend | Condition |
|---|---|
| Growing | Increasing population over rolling window |
| Stable | Consistent player counts |
| Declining | Drops below recent average |
| Critical | Severe population loss |
Tracking Systems
Retention Tracking
Player retention is measured from wipe day (day 0 cohort). The system checks how many wipe-day players return at specific milestones:
Data Retention
Weekly analytics reports are generated every Sunday at midnight UTC and pushed to Discord for staff review.