Tax System
Related Resources
Taxes are automatically collected across 9 activity types. Each activity has a configurable base rate. Revenue splits between the player’s Renown contribution and the public treasury.
| Activity | Base Rate | Notes |
|---|---|---|
| Gathering | 10% | Mining, chopping, picking |
| Farming | 8% | Planter boxes, crops |
| Crafting | 8% | Workbench items |
| Looting | 12% | Crates, barrels, airdrops |
| Recycling | 6% | Recycler output |
| Trading | 8% | Player-to-player trades |
| Vending | 10% | Vending machine sales |
| Fishing | 8% | Caught fish value |
| Excavator | 15% | Highest rate — industrial |
Tax Evasion & Heat
Attempts to evade taxes generate heat. Heat accumulates over a 6-tier system, with escalating consequences at each level. The system is designed to discourage evasion while allowing calculated risk.
| Tier | Heat Level | Consequence |
|---|---|---|
| 1 | Watched | No penalty, just flagged |
| 2 | Suspicious | Increased monitoring |
| 3 | Investigated | Tax rate surcharge applied |
| 4 | Audited | Public audit notification |
| 5 | Prosecuted | Significant penalties |
| 6 | Condemned | Maximum enforcement |
Informant System
Players can act as informants, reporting suspected evaders for rewards. The confession mechanic allows evaders to come clean — reducing heat in exchange for back-payment of owed taxes.