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Tax System

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Tax System

Taxes are automatically collected across 9 activity types. Each activity has a configurable base rate. Revenue splits between the player’s Renown contribution and the public treasury.

Default Tax Rates by Activity
Gather
10%
Farm
8%
Craft
8%
Loot
12%
Recycle
6%
Trade
8%
Vending
10%
Fish
8%
Excavator
15%
Revenue Distribution
ActivityBase RateNotes
Gathering10%Mining, chopping, picking
Farming8%Planter boxes, crops
Crafting8%Workbench items
Looting12%Crates, barrels, airdrops
Recycling6%Recycler output
Trading8%Player-to-player trades
Vending10%Vending machine sales
Fishing8%Caught fish value
Excavator15%Highest rate — industrial

Tax Evasion & Heat

Attempts to evade taxes generate heat. Heat accumulates over a 6-tier system, with escalating consequences at each level. The system is designed to discourage evasion while allowing calculated risk.

Tax Heat Escalation
Watched
Suspicious
Investigated
Audited
Prosecuted
Condemned

TierHeat LevelConsequence
1WatchedNo penalty, just flagged
2SuspiciousIncreased monitoring
3InvestigatedTax rate surcharge applied
4AuditedPublic audit notification
5ProsecutedSignificant penalties
6CondemnedMaximum enforcement

Informant System

Players can act as informants, reporting suspected evaders for rewards. The confession mechanic allows evaders to come clean — reducing heat in exchange for back-payment of owed taxes.

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