Threat System
The Threat Level system tracks aggression at both the player and server level. It creates a dynamic reputation system where combat-heavy gameplay has visible consequences and rewards.
How Threat Accumulates
Threat points are earned through combat actions. Kills, raids, monument captures, and headshots all generate threat. Being tagged as a camper generates significant additional threat. Points decay over time, so threat naturally drops if you stop fighting.
Exact point values and decay rates are hidden to prevent gaming. Threat is recalculated every 5 minutes.
Server Threat States
The server’s overall state is determined by aggregate raid activity across all players:
| State | Condition |
|---|---|
| Calm | Low aggregate threat activity |
| Tense | Elevated conflict levels |
| Volatile | High combat activity across the map |
| Warzone | Extreme server-wide conflict |
Server state is calculated from aggregate player threat. Hotspot detection identifies areas with concentrated combat activity, displayed on the live map.