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Threat System

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Threat System

The Threat Level system tracks aggression at both the player and server level. It creates a dynamic reputation system where combat-heavy gameplay has visible consequences and rewards.

Player Threat Tiers
Peaceful
Cautious
Dangerous
Hostile
Menace

How Threat Accumulates

Threat points are earned through combat actions. Kills, raids, monument captures, and headshots all generate threat. Being tagged as a camper generates significant additional threat. Points decay over time, so threat naturally drops if you stop fighting.

Kills
Each player kill increases your threat
Raids
Initiating a raid is a large threat spike
Camp Tags
Roof/door camping generates heavy threat
Monuments
Capturing monuments adds moderate threat
Headshots
Precision kills add a small bonus
Decay
Threat naturally reduces over time when idle

Exact point values and decay rates are hidden to prevent gaming. Threat is recalculated every 5 minutes.

Server Threat States

The server’s overall state is determined by aggregate raid activity across all players:

StateCondition
CalmLow aggregate threat activity
TenseElevated conflict levels
VolatileHigh combat activity across the map
WarzoneExtreme server-wide conflict

Server state is calculated from aggregate player threat. Hotspot detection identifies areas with concentrated combat activity, displayed on the live map.

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